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Into The Darkness VR
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Information
Client
Cosmos Game, 9 lives
Service Lines
Co-development
Release Date:
29/05/2025 (Early Access)
Platform:
PCVR (Open XR supported)
Art Style
3D, Sci-fi, Realistic
Genres
Action
Adventure
Indie
Features
Story-Driven Campaign
Physics-Based Combat
Realistic Object Interaction
Sandbox Mode
Overview
Into The Darkness VR places players in the role of Agent Frank, tasked with infiltrating a secretive facility called AARC, located in a snowy mountain region, to uncover dark secrets related to artificial intelligence (AI) experiments. The game utilizes VR technology to create a highly interactive world where players can use the environment to fight, solve puzzles, and investigate. It combines a gripping storyline, realistic physics mechanics, and diverse gameplay modes.
Story line

Setting: In the near future, humanity is striving for immortality by transferring consciousness into machines. However, these experiments hide sinister motives. You play as Agent Frank, sent by CELL Industries to a research facility that has lost contact, where previous agents never returned. Your mission is to prevent a potential global catastrophe. Into the Darkness VR has been honored with an Epic MegaGrant, a program by Epic Games (the developer of Unreal Engine) that invests in promising new projects.

Main Plot

  • Players explore six atmospheric levels, interact with fully voiced characters, and confront robots.
  • The environment is highly interactive and can collapse if players are not careful, creating a sense of suspense and danger.
  • The storyline focuses on uncovering the secrets of AI experiments and the hidden truth behind the AARC facility.
GAMEPLAY

Into The Darkness VR stands out with its varied gameplay, combining multiple elements:

Realistic Physics Mechanics:

  • Objects in the game have weight and behave according to realistic physics, providing an authentic feel. Players can freely interact with the environment, using anything from guns, knives, and swords to items like computer monitors or keyboards as weapons.

Combat:

  • Players engage in intense physical battles, using guns, melee weapons, or bare hands to fight robots.
  • The combat system supports stealth mechanics, allowing players to move covertly and progress deeper into the facility.

Puzzles:

  • Players solve environment-based puzzles, using items and interacting with the surroundings to uncover secrets.
  • Some puzzles require VR technology for intuitive object manipulation.

Full-Body IK System:Enhances immersion by replicating the player’s body movements in the virtual world.

Interactive Environment:Players can use the environment for defense or attack, such as throwing objects or destroying structures.

Game Modes:

  • Story Mode: A narrative-driven mode with six levels, focusing on uncovering the secrets of the AARC facility. Currently, Early Access includes half of the story campaign, with the rest to be added in future updates.
  • Sandbox Mode: A large area with multiple rooms and props, allowing players to experiment freely with physics mechanics, using a “Spawn Gun” to create custom scenarios with weapons, enemies, and objects.
  • Arcade Mode (Planned): This mode will include fun mini-games, such as snowball-throwing or a Zombies-inspired mode from Call of Duty, enhancing replayability.

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Soliz Interactive is a leading Unreal Engine development and outsourcing company in Vietnam. Our team of 30+ experts delivers full-cycle solutions for PC and console games, specializing in game dev, performance optimization and AR/VR Development.

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